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How to Use Orbit Controls: A Complete Guide

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In Three JS, we have many different ways of rendering objects. One of them is orbit controls, When we use orbit controls, we want to have a 360-degree view of the object; meaning that we want to move around the object with complete freedom. And when we use orbit controls, we can use many other animations for the object and these two won’t interfere with each other. Suppose you want to animate a rotating sphere, which simulates the globe (planet earth) and at the same time, you want to give the user the capability to move around the object in 360 degrees, Orbit control is the way to do it. In this tutorial, we will get started with the Vite plugin and then enter our boilerplate code. Afterward, we will modify the code and add the orbit controls to our rendering, so that the user can have the freedom to rotate around the object that is also rotating. Getting started with the basics: We are going to get started with the simple elements of a Three js scene in...