Posts

Showing posts with the label translateobjectinblender

Retrieve the Coordinates of a Selected Point in Blender

Image
The purpose of this article is to find an easy way to obtain the coordinates and the normal of a point in Blender specified by the user. Using the obtained point data, we can automate the translation of the objects that are going to be transferred to that certain point and rotated according to the normal directions of that point. The use cases of this kind of object translation are for 3D modeling of complex objects as well as placing the internal lattice structures. Obtaining the Coordinates of Any Point in Blender Finding the coordinates of a selected point is a key function for a lot of other important tasks, such as translating another part to that point and so on. Here, we write some functions in addition to an interface for you to get the coordinates of a selected point on an object and print the data of the location and the direction of the mesh normal. Notice that the user should go to edit mode while selecting the object and click on the edge that they want...

How to Instantly Translate An Object in Blender

Image
To Translate an object to the place we visually determine by eyeballing in Blender is a time-taking process especially when we are working with a great number of objects. In this tutorial, we are going to see how we can instantly move an object to the desired location we specify with the cursor. To do so, we first need to retrieve the point, and then using the acquired coordinates of the point, we can change the location of the object. Translate An Object to A Special Point in Blender Translating an object to the place we visually determine by eyeballing is a time-taking process especially when we are working with a great number of objects. In this tutorial, we are going to see how we can instantly move an object to the desired location we specify with the cursor. To do so we first need to retrieve the point and then using the acquired coordinates of the point, we can change the location of the object. With that said, let’s get started: import bpy import bm...