This article explains the connections between the python codes we wrote earlier (same for JavaScript) and the pre-built functions inside the src folder created with the cargo generate–git command. Reading this article will give you a deeper insight into what actually happens when we instantiate, execute or query a state of Terra smart contracts in python code and how it communicates with the CosmWasm libraries written in Rust. Being familiar with Rust programming language can help you better understand the steps we are going to take to interact with the CosmWasm smart contracts on the Terra network. We have provided a small Rust tutorial to make you more familiar with Rust scripts at CosmWasm Smart Contracts – learning Rust series.
How to make a skybox in Three.js: A perfect guide
A skybox or a cubemap is an interesting topic if you want to create a scene of nature, open
ambient, a room, and so on. The skybox looks the same as an HDR image in 3D space, where
you can see the 360-degree view of the area you want to simulate; the difference is that creating
a cubemap or sky box is much easier and showing it in Three.js takes a different method from the
HDR image background. You can also zoom in on different views when using skybox in your
three.js scene.
To create a Cubemap or a Skybox, we need to create a cube using the box geometry; then
create six photos from the area you want to render and show in your scene. These six photos
should be taken from the center's upward, downward, left, right, front and back views. Then, they
should be added to the array of material textures. This mapping should be on the backside, and
the camera's position should be limited to the area inside the cube.
A simple example from scratch:
We will ge...
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